Tutorial Part 1 : Making A Simple Pixel Art Ship

Greetings and welcome to my very first tutorial – Making A Simple Pixel Art Ship. Hope this tutorial will help kickstart your very first pixel art sprite. I do plan to expand these tutorials in the near future so do check back often. You can also check out my sprite packs over at Itch.io or GameDevMarket.

Additional Info

1. Project files for this tutorial are available on my Itch.io page.

2. The software I use in this tutorial is called Aseprite (not sponsored). It’s been my go to software to make pixel arts for almost 3 years. It’s available on Windows, Mac and Linux. If you are on iOS, I recommend using Pixaki. (not sponsored). I used Pixaki a lot before moving to Aseprite after I bought a drawing tablet for my PC.

3. The canvas size is 32 by 32 pixels.

4. You can easily select the lighter or darker version of your base color by clicking either the foreground or background, selecting HSV (2nd tab) and drag the V slider (3rd one). Please refer to the two pictures below.

Pinned: Welcome To LivingTheIndie

Thanks for visiting my blog. Below you will find links to my game assets.

Pixel Art Game Assets (SHMUP, Sidescroller Shooters plus others)



Commission Work

I’m currently open for custom commission work. Feel free to send me a DM over at Twitter or mail me at livingtheindie [at] gmail.com. For streaming assets, head over to Vgen.co/livingtheindie.

Construct 3 (Affiliate Link)

Looking to make a 2D game but have no programming knowledge? Check out Construct 3, an easy to use SDK that is great for making 2D games. Construct 3 runs on your browser and works offline. There’s nothing to install. You can start working from your laptop then seamlessly pick up where you left off on your desktop (and vice versa). I personally use Construct 3 to test my game assets. There’s a free trial available so you can try it out before you commit.

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