Tutorial Part 1 : Making A Simple Pixel Art Ship

Greetings and welcome to my very first tutorial – Making A Simple Pixel Art Ship. Hope this tutorial will help kickstart your very first pixel art sprite. I do plan to expand these tutorials in the near future so do check back often. You can also check out my sprite packs over at Itch.io or GameDevMarket.

Additional Info

1. Project files for this tutorial are available on my Itch.io page.

2. The software I use in this tutorial is called Aseprite (not sponsored). It’s been my go to software to make pixel arts for almost 3 years. It’s available on Windows, Mac and Linux. If you are on iOS, I recommend using Pixaki. (not sponsored). I used Pixaki a lot before moving to Aseprite after I bought a drawing tablet for my PC.

3. The canvas size is 32 by 32 pixels.

4. You can easily select the lighter or darker version of your base color by clicking either the foreground or background, selecting HSV (2nd tab) and drag the V slider (3rd one). Please refer to the two pictures below.

Pinned: Welcome To LivingTheIndie

Greetings and welcome to my page. A bit of info about myself. I’m a pixel artist, specializing in game assets for shoot-em-up games genre (SHMUP) in futuristic art style. 

My main inspiration comes from classic games such as Sonic Wings and 1942 to name a few. Assets consists of a few varieties, from spaceships and enemies to backgrounds and VFX explosions. They are compatible with most game engines including Unity, Godot, and GameMaker. You can find my game assets on livingtheindie.itch.io and GameDevMarket.

If you wish to support me further, I also have a Patreon page where I post work in progress and early access assets.