Pixel Art Commission Work

I’m opening up for pixel art commission work. It can be anything from spaceships to character portraits to sidescroller animated character. Above are some prices for the commission work and it can vary depending on size and complexity. Please send me a message over at my contact form if you are interested. Payments are through Paypal only. Thanks!

Pixel Art Vampire Survivors Inspired Game Assets

With the growing popularity of games such as Vampire Survivors and HoloCure, it inspired me to make similar game assets. The objective is to create characters and enemies with simple animation frames between 2 to 6. As roguelite games such as Vampire Survivors tend to have tons of enemies on screen, the small animation frames help to reduce performance drops.

Character and enemy sizes are around 32 x 32 pixels. Each asset pack comes with two player characters and 10 enemies. Check the links below for more details.

Roguelite Survivor Asset – Zombie Alien Pack

Roguelite Survivor Asset – Ninja Pack

Roguelite Survivor Asset – Free Pack

 

 

Free Pixel Art SMHUP Ships Game Asset

I recently uploaded a new free asset Pixel SHMUP Ships over at my Itch.io page. This asset pack contains the following

  • 1 x Player ship (left right animation)
  • 2 x Enemy ships (3 frames of animation)
  • 2 x projectiles
  • 1 x explosion (8 frames of animation)
  • UI (health, power-ups, ship icons)
  • Space background

Download it for free. If you like this asset, do check out my other shoot-em-up assets. Pixel Art Spaceships for SHMUP pack contains 60 unique design spacecrafts.

New Game Asset – Pixel Sidescroller Character

I’ve just released a new game asset called Pixel Sidescroller Character over at Itch.io. It features a female character holding a gun and consists of the following animations / assets:-

  • walking (6 frames)
  • walking aiming upwards (6 frames)
  • walking aiming downwards (6 frames)
  • crouch (2 frames)
  • jump (3 frames)
  • death (3 frames)
  • projectile (1 type)

This game asset is free to download and used in non-commercial projects. I have also included a paid version (currently is at 50% of at the time of writing until August 2022) which includes a male character plus extra projectiles. The paid version can be used for commercial projects. My plan is continue updating the paid version with other character designs, weapons etc.

Hope you enjoy this new game asset release. If you like it, do give it a rating. It helps me out and helps others to find game assets like these.

I’ve Just Released A New Sprite Pack – Pixel SideScroller Spaceships

For the past couple of weeks I’ve been working on Pixel SideScroller Spaceships and it’s now available on itch.io. This sprite pack contains 30 unique ships, divided into 6 different colors.

Other sites (like GameDevMarket and Scirra Store) will take some time since they need to go through a review process. Will update this post when they are available there.

[Game Asset] My Pixel Art Spaceships Pack is now on Itch.io

I decided to give Itch.io another try and uploaded my pixel art spaceships pack there. Previously, I uploaded my Futuristic 2D Sprite Kit but sales were non-existent. One thing I did differently this time was to spice up the page with nicer backgrounds and banners.

Hopefully the pixel art spaceships pack will fare better this time.

[Game Asset] Pixel Art Spaceships For SHMUP


About two weeks ago, I released my second game asset “Pixel Art Spaceships For SHMUP” on both GameDevMarket and Scirra Store. I’m happy to say that the response for this asset has been great and I’m currently working on adding more ships to the pack soon.

Asset Contents

  • 28 small spaceships (within 48 x 48 pixels)
  • 5 large spaceships (within 128 x 128 pixels)
  • Comes in both .PSD and .PNG format

If you have already purchased Pixel Art Spaceships For SHMUP, thank you so much for your support. Look forward to more game assets in the near future.

Futuristic 2D Sprite Kit

I have recently released a sprite kit that allows you to create futuristic planes or ship, similar to the ones you see in my game DefOp. The kit contains multiple small parts, allowing you to mix and match to create awesome looking crafts. Suitable for top-down view games.

The Futuristic 2D Sprite Kit costs $5 and you can get them at the following sites:

If you have used these sprites in your games or projects, feel free to drop me an email over at developer [at] livingtheindie.com. Would love to see what you have done. Cheers!

My First Impression of Unity Game Engine


For a long time I have always wanted to give Unity a try but somehow will end up putting my time elsewhere. With the release of I.R.I.S – DefOp and Ninjas Don’t Fall, I decided that now is the best time to dive in and give it a shot. I managed to complete two tutorials (both 2D games): a flappy bird clone and a top down space shooter.

From Corona to Unity

Transitioning from Corona SDK to Unity wasn’t easy for me. In Corona, pretty much everything is text based. There’s no UI (except for compiling) and any adjustments (from object position to sizes to color) are done using codes. The advantage of this is that, you only need to specify the stuff you need. For an example, if you don’t need to make any adjustments the object size, you can just leave the out the code that does the scaling. This in turn makes positioning objects a lot harder since you have to make a guess on the starting X and Y coordinates.

Having so used to everything being text only, it felt quite overwhelming to see Unity’s user interface at first. Just dragging an object into the Scene will display a whole list of options for you to adjust. So … many … things. Nevertheless, I pressed on with the tutorials.

My First Mistake

And that is to go with the top-down space shooter tutorial instead of the Flappy Bird clone. Now, I’m not saying that the shooter tutorial is bad by any means but the tutorial on flappy bird was by Unity themselves and they do a better job explaining the mechanics. The game’s scope is also much smaller making it easier for newcomers to grasp. By the time I completed the space shooter tutorial, I have pretty much forgotten the first half of it.

If you are starting out with Unity and plan to make 2D games, my advice is go with the Flappy Bird tutorial first.

My Quick Opinion of Unity

With two tutorials completed, I’m just barely scratching the surface of what Unity is capable of but all in all, I’m starting to get real fond of it. I like the fact that I am able to preview my game without having to compile it first. (Come to think of it, pretty much every other SDK allows you to do that except for Corona … hmmm). Being able to deploy to almost every platform (including the new Nintendo Switch) is a huge plus. This means that I will able to create HTML5 web games without having to use another SDK (currently I’m using Construct2). Unity also uses C# (C Sharp) which is a very popular programming language. Even if you are going to develop games with Unity, having knowledge of C# will definitely come in handy.

If I were to point out my one dislike about Unity, that would be the ‘complexity’ of the user interface. No doubt things will get easier as time passes but comparing Unity with Corona, Corona’s process in developing and compiling games is much simpler and straight forward. Corona is also much more resource friendly since it’s lightweight.

That’s about it for now. If you wish to try out the Unity tutorials mentioned above, just click on the respective links below. Happy coding!

Flappy Bird Tutorial
Top-Down Space Shooter