It started off as a small issue. My 3 year old Razer Mamba’s (2012 edition) internal battery died. It wouldn’t charge regardless of what I plugged it into. Seeing that the mouse was pretty old and my warranty has long expired, I’ve decided to just continue using it as a wired mouse. It was all nice and good until one fine day the mouse decided to totally break down. So much for that.
I have to admit though, Project Wings (not the final name, I haven’t figure out one for it yet) wasn’t the game I had in mind when I started out my game development. It was actually the result of a chain reaction of me failing to follow through all my previous ideas. Originally, I wanted to create a simple “shoot to defend” game, where the player will tap on screen to destroy objects while making sure the damsel in distress is safe from harm.
From a coding and graphics point of view, it was the perfect game idea to start off with, at least at the time. I didn’t have to create objects that requires a lot of animation and no complex coding to deal with. It was just simply “spawn object from top, make them fall. Player ‘fires’ on object, object get destroyed. If the damsel in distress gets hit by an object, reduce reduce score by X amount”. Sounds easy no?
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