Def-Op : Codename I.R.I.S version 1.0.6 Devlog

I’m happy to announce that Def-Op : Codename I.R.I.S version 1.0.6 is now out on the Appstore. This update is mostly under-the-hood optimizations and bug fixes, along with some graphical upgrades. I will go through some of the key changes below.

Name Change

First and foremost, the game’s name has been changed from I.R.I.S – DefOp to Def-Op: Codename I.R.I.S. The reason behind the original name is that I wanted I.R.I.S to be the base name for subsequent games that were to follow (e.g I.R.I.S – <sub title 01>, I.R.I.S – <sub title 02>. As time I passes, I realised that I.R.I.S isn’t exactly memorable nor does it do well in search rankings (as pointed out by a fellow game dev). With that, I decided to switch the name around.

Right Gate Fix

When the left beam gate is activated, there’s a random chance that the right gate will not work. This results in some frustrating situations where the enemies will slip right past. This issue is now fixed in the latest release.

Improved Summary Screen

In the previous version, the summary screen consists mostly text explaining the situation surrounding the main character Erika. While it gets the message across, the overall feel of that screen seems dull. In 1.0.6, I added some illustrations and split the summary text into 3 pages.

Improved Menu 

It is much easier to navigate through the menu now compared to version 1.0.5, with buttons clearly labeled and the designs standardized.

Minor Graphical Upgrades

I redrew Erika’s portrait as I felt the original wasn’t that great looking. Some facial expressions looked really odd as well. Apart from that, enemies now have shadows beneath them and I’ve changed one of the explosion animations.

That’s about covers it for version 1.0.6. If you have played this game, feel free to leave any comments or suggestions. If you enjoyed, be sure to give it a rating on the Appstore. It really helps me out as an indie developer. Thanks!