Starting from 24th Oct 2019 for 10 days, all 4 of my pixel art packs will be on sale over at itch.io. 40% for each pack or 50% off if you buy all 4 as a bundle. Do check it out thanks!
Game Assets
Humble 8-BIT Pixel Game Dev Bundle
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I’m happy to announce that three of my pixel art assets are featured in Humble 8-bit Pixel Game Dev Bundle. They are “Pixel House Set”, “Pixel Art Spaceships for SHMUP” and “Pixel Sidescroller Spaceships”. Do check it out and show your support to the creators and charities.
Updates to Pixel Art Spaceships Set (SHMUP & SideScroller)
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Pixel Art Spaceships for SHMUP and Pixel SideScroller Spaceships have been updated to version 1.4 and 1.2 respectively. Both updates include new ships, explosion sprites, thruster sprites and projectiles. Please check out each link for more details.
Cheers!
I’ve Just Released A New Sprite Pack – Pixel SideScroller Spaceships
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For the past couple of weeks I’ve been working on Pixel SideScroller Spaceships and it’s now available on itch.io. This sprite pack contains 30 unique ships, divided into 6 different colors.
Other sites (like GameDevMarket and Scirra Store) will take some time since they need to go through a review process. Will update this post when they are available there.
Pixel Art Spaceships Pack Updated to Version 1.2
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Pixel Art Spaceships has been updated to Version 1.2. This version adds 5 new tank-like ships to the pack, along with 3 cannon designs. Check it out over at any of the 3 sites below.
[Game Asset] My Pixel Art Spaceships Pack is now on Itch.io
I decided to give Itch.io another try and uploaded my pixel art spaceships pack there. Previously, I uploaded my Futuristic 2D Sprite Kit but sales were non-existent. One thing I did differently this time was to spice up the page with nicer backgrounds and banners.
Hopefully the pixel art spaceships pack will fare better this time.
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[Game Asset] Pixel Art Spaceships For SHMUP
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About two weeks ago, I released my second game asset “Pixel Art Spaceships For SHMUP” on both GameDevMarket and Scirra Store. I’m happy to say that the response for this asset has been great and I’m currently working on adding more ships to the pack soon.
Asset Contents
- 28 small spaceships (within 48 x 48 pixels)
- 5 large spaceships (within 128 x 128 pixels)
- Comes in both .PSD and .PNG format
If you have already purchased Pixel Art Spaceships For SHMUP, thank you so much for your support. Look forward to more game assets in the near future.
Updates And A New Web Game In Development
For the past few of months I have been working on a new project (none gaming related), which explains the lack of updates between July and now. Thankfully that other project has since settled down a little, allowing me put some focus back onto game development.
I recently purchased Gamemaker Studio 1.4 from Humble Bundle and decided to give it a try. Starting off fresh on a new SDK is tough and I struggled at the beginning. As always, going through the tutorials is the easy the part. The hard part is when you try to implement your own gameplay elements into your game. To be honest, there were times I wanted to just give up and go back to things I’m familiar with but thankfully I managed to hang on and continued working on it.
I don’t have much to show at the moment but it’s basically another twist to the defense game genre. Hoping to get this up and running around next month November. Here’s a very early screenshot of the game with placeholder graphics.

On another note, I have also uploaded my previous game DefOp: Codename I.R.I.S Dual Blaster on this site. It was originally submitted to Scirra Arcade (the folks that made Construct2 ) with over 4000 plays, which is pretty awesome. Check it out if you are interested.
Def-Op : Codename I.R.I.S version 1.0.6 Devlog

I’m happy to announce that Def-Op : Codename I.R.I.S version 1.0.6 is now out on the Appstore. This update is mostly under-the-hood optimizations and bug fixes, along with some graphical upgrades. I will go through some of the key changes below.
Name Change
First and foremost, the game’s name has been changed from I.R.I.S – DefOp to Def-Op: Codename I.R.I.S. The reason behind the original name is that I wanted I.R.I.S to be the base name for subsequent games that were to follow (e.g I.R.I.S – <sub title 01>, I.R.I.S – <sub title 02>. As time I passes, I realised that I.R.I.S isn’t exactly memorable nor does it do well in search rankings (as pointed out by a fellow game dev). With that, I decided to switch the name around.
Right Gate Fix
When the left beam gate is activated, there’s a random chance that the right gate will not work. This results in some frustrating situations where the enemies will slip right past. This issue is now fixed in the latest release.

Improved Summary Screen
In the previous version, the summary screen consists mostly text explaining the situation surrounding the main character Erika. While it gets the message across, the overall feel of that screen seems dull. In 1.0.6, I added some illustrations and split the summary text into 3 pages.
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Improved Menu
It is much easier to navigate through the menu now compared to version 1.0.5, with buttons clearly labeled and the designs standardized.

Minor Graphical Upgrades
I redrew Erika’s portrait as I felt the original wasn’t that great looking. Some facial expressions looked really odd as well. Apart from that, enemies now have shadows beneath them and I’ve changed one of the explosion animations.
That’s about covers it for version 1.0.6. If you have played this game, feel free to leave any comments or suggestions. If you enjoyed, be sure to give it a rating on the Appstore. It really helps me out as an indie developer. Thanks!
Updates for May 2017
Expanding I.R.I.S – DefOp
For the past week I have been working on bringing new updates for this game. Unfortunately, I coded the game in such a terrible way that it was impossible to add new things without revamping most of the original source code. The poor coding comes as a no surprise considering the game’s code was based on a top-down shooter prototype I made back in 2015. My philosophy at the time was “As long as it works … heck care”.
I spend the last couple of days cleaning and optimizing as much as I can but from the looks of it, it’s still going to take a while. I need to learn how to code in such a way that I can easily expand the game without breaking other parts. To do that, I will either play around with the codes for Ninjas Don’t Fall or start fresh with an entirely new game.
Ninjas Don’t Fall
The game at its current stage does feel kinda boring in my opinion. I do have a couple of ideas in mind on how to make the game a bit more challenging. Will get to that once I solve the problems mentioned above.
Futuristic 2D Sprite Kit
I recently released my very first sprite kit over at GameDevMarket, Itch.io and Scirra Market. It’s similar to the ones seen in I.R.I.S – DefOp but with more parts, including some that have not been used in the game. Do check it out if you are thinking of making 2D futuristic style games. By the way, more parts will be added soon to this kit. Been drafting quite a number of designs on paper.
More Sprites
There are plans on releasing new sprites in the coming future. Nothing is concrete at the moment but I’m leaning towards a pirate theme. Will see how it goes.

